I don't know why I named it Thousand Mile Ride because this scrolling shooter ride literally takes like forever to finish. Anyways, there's like two boys and they need to stop Einstein from some evil plan I don't remember.
"Why did I think back then that this was one of the best games I made so far after I finished it? Even Emoman, which is a game I made years prior, was a better game than this. This game felt so slow. At least I kinda made a redemption with Great User Wars. I should have given my teacher Emoman rather than this game as a goodbye gift. At least I learned from my errors with this game. It was still kinda fun playing this with my friends I guess?
- Chair, 2016
Pointless Development Facts
- This game is Chair's expanded version of the scrolling shooter tutorial game for Game Maker 7.
- When the game was being developed, Chair's line of thinking for bosses is simply "I'll add more bullets and health to make the boss harder." This explains why each boss is relatively similar in fighting terms. Chair has never played Touhou yet to understand the importance of bullet patterns.
- Chair has no knowledge of planes and she thought that the bomber boss of stage 1 was an alien ship.
- Chair never knew how useful the alarm events of Game Maker was, which explains why you must always keep pressing the shoot button instead of holding it
- Many of the enemies were just copy pasted but with a few changes in their properties such as firing rate and HP.