Lame Dimension
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Final Flames 2 is a free arcade-style beat-em-up game that doesn't take itself too seriously.
Download FF2 Demo on Itch.io
Download FF2 Demo On GameJolt.com
What if a hero that saved the world many years ago suddenly turned evil?
What if that hero, was your best friend? Should you fight him? Heck yeah, you do! We can't just sacrifice the world like that!

Take a silly journey with four different characters including:
King: a ordinary swordsman with the power to control fire and explosions
Naira: a creepy, weeaboo stalker with a gun
Faliyos: a handicapped, ice-cold fist fighter
Alen: a disinterested Taekwondo student that somehow got dragged into the conflict

Each character has a different set of movesets and attributes that definitely requires a different playstyle for each.

Get creative with combos
This game is not limited to just a basic one button combo! Mix it up with the use of assist partner summons, skill attacks, smash attacks, aerial attacks, and unleash attacks.

Save others and they might save you
In times of danger, not everyone has to be super heroes. Save citizens, and some might even help fight with you!


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Lead Developer: Mr. Prez

Controls

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Developer's Voice

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"There was so many strange events that revolved around the development of this game. This game was supposed to be finished a year after the release of Final Flames 1. We actually planned to make one Final Flames game after each school year of our high school life, but it never happened. I'm looking at this old game in development hell and I'm already in the third year of my college life. It's nice to see how my involvement in the competitive fighting game community reflected the mechanics of this game since I was still a novice player in the beginning of development. I had so much determination for this game, especially when I found the lost file. I took this around random conventions, doing random speedrun giveaways for whoever can finish the demo the fastest. Though this project is something I put a lot of effort into, it was also one of my saddest projects, as the people working on this game slowly went down to one person as years passed by. I love this game so much, but it would have meant a lot more to me if the original team was still part of the game's development."
- Chair, 2016

Pointless Development Facts

  • All the bosses were finished before stages were made.
  • This game had a hiatus that lasted about 3-4 years after the bosses were made. A minor reasoning behind this is because we lost the game file and a lot of progress was lost. The file was found to be named incorrectly years later. But the major reason was just we did not really want to work on this game.
  • The game was going to have an extra stage where you battle Chaos in the future in Megaman Battle Network style. This is going to be changed into a boss battle with a different character.
  • Chair finished the demo during a spring break of a semester, which took up most of her time even though she initially planned to work on a bigger game.
  • The auto-movement feature was implemented because the developers did not like the long travelling time between fights from the previous game, in which they gave it the nickname of "Walking Simulator".
  • This is Lame Dimension's first game to have its demo featured on an anime convention's table.
  • This is also Lame Dimension's first game to be uploaded on indie game websites.
  • Our previous artist drew artist as if she was in a Michael Bay movie. We mentioned that she had a gun and forgot to tell him about her cute and loving personality. She ended up having heavy machine guns packed behind her back with a scary look. A revision was made, which looked really great but it was not really the style we were looking for.
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Naira's second mugshot revision
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Alen's concept art
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Faliyos's concept art
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Joriel's concept art
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Naira's concept art
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