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Picture
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Lead Developer: Chair

This is part 2 of the Emoman series. After killing Iforgothisnameman, he found something. It was an orb. He showed it to Dr. Hisnamedoesntmatter. He said to bring every one of these objects. These orbs contain special powers. After powering up, they checked on the robot named Womanman. He was almost done but somewhere in that robot blinked red. It became alive then began attacking them. Dr. Hisnamedoesntmatter believes this is Dr. Dr.'s doings. Emoman told him to stop but instead, Womanman ran away. Now he went off to stop him.

Download Emoman vs Womanman

Controls

<Arrow Keys> Move
<Z> Throw poop
<X> Use learned skill

Developer's Voice

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"I thought fixing Emoman's stiff movement from the first part would make this a better game but it just made him so brokennnnnnn!
RIP Emoman! You will be remembered forever! At least by me, I guess. I really hope I can find that platformer version of the game one day. I can't believe I just deleted the entire thing when I wanted to change the format back to the original!"
- Chair, 2016

Pointless Development Facts

  • Chair fixes multiple things from Emoman part 1 that makes development more practical. Instead of changing objects for throwing projectiles, sprite change is utilized. This, however, allows Emoman to move around while throwing projectiles, essentially making the game too easy.
  • Chair wanted to keep the old enemies but make the game a little different so she just made pallete changes.
  • This game was first designed as a Megaman game, which was the game it originally intended to partially parody. In the development of the Megaman version, Emoman could jump, move, and shoot. This version only features the boss fight. Womanman has an intro sequence and a dialogue that shows her somewhat innocent personality. During development, she only stood still in one place while shooting projectiles. If Emoman shoots too many projectiles, she will set a barrier that reflects his own projectiles back. This version was cancelled and the game reverted back to its original design. Unfortunately, the Megaman version was lost because it was overwritten with the original style.
  • Reason for discontinuation: Chair felt like this will just be a direct clone of the first game and nothing will be different. This discouraged her from continueing. This also marks the end of the Emoman series. Emoman still makes a cameo in other games such as Final Flames: Dark Rage.
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Womanman's unused lifebar
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The warning to be used for the Megaman version of Emoman
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