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Final Flames 2 is actually...good!?!?

4/7/2016

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So I actually had the opportunity for the first time to have the Final Flames 2 Demo to be on a table for people to play in an anime convention. I even held a speedrun challenge of the game there, in which the winner wins a free scouter from Dragon Ball Z. What surprised me is that the winner got a faster time than me, in which he and his friend beat the demo in 4 minutes 38 seconds. That's pretty fast honestly. Seeing that, I still don't know how some people find this game a little difficult. Even one of our best Super Smash Bros Melee players had a game over.

But what surprised me the most is that a lot of people that played the game told me that this game was really fun! I was really nervous about showing this game too and it made me really glad that even those who had a hard time found it enjoyable. There were even people playing this game multiple times and seeing that made me smile. I also had a sheet in which people who are interested in this game can list down their email. I was really happy that some people actually listed down their email.
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A doodle of Naira, one of Final Flames 2's characters, on the feedback sheet. The Japanese translates to "awesome af".
It's not going to be over yet though. I actually have another opportunity to have this game tabled at an upcoming gaming event. I even fixed some of the bugs found by some people in the anime convention. I can't wait!

Final Flames 2 is also going to have a kickstarter soon so that I will be able to buy assets for the game. I mean, I can't just really distribute this game with all of these game sound rips. Haha.

We also FINALLY GOT AN ARTIST. I mean, I actually took a bit of time to learn how to draw but I actually now have someone to concentrate on the sprites. This also means awesome promotional art for the Kickstarter video.

Since we got good feedback on this game, I have uploaded Final Flames 2 on a couple of indie game websites, such as Itch.io and Game Jolt. Sadly, I haven't really been getting any uploads yet but I'm still determined! I have taken down the links to the Google Drive downloads for Final Flames 2 and replaced them for those indie websites because it's easier for me to keep track of who's checking them out.

I think this is finally going to be the time when Lame Dimension can show off how cool we are!

Lastly, I think I have decided a final name for FGC Simulator. I recently thought that adding waveshines to all of the characters can add some awesome combo potential for the game. And that's when it hit me. FGC Simulator is now called Wave Shine. I think it's also a good name, not just to tie in with the fighting game community but also to the story. You see, waves can be big and shining far out in the ocean. But once they reach the shore, they will crash and disappear. ​
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How does this tie in with the story? Whelp, we'll find out soon what happens in our sad story once it's out!
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FGC Simulator Pre-development Phase coming to an end?

2/17/2016

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Yo. This is Chair. Haven't had an update on this game in a while now huh? Well, I finally finished writing the entire gamescript, and this is only v0.8, meaning that only the super important main parts are written. I've never written 60 pages before so I'm tired haha. Can't wait to start programming this game. Story still sounds a bit cheesy but I hope we can fix that as we work on the game. It's really hard transition from only writing comedy into writing something with drama and emotions. Then again, I still don't know how to program an action RPG in Unity. I should focus more in school at this point. Progress might be slow but I won't let this one die.
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The Start of a New Semester + Hulk Kid Update Hype

1/21/2016

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Hey! This is Chair! It sucks that we all have to go back to classes, but we gotta do it if we wanna graduate and make awesomer games. Since we're back in school, it's obvious that the game development process will be slower. But this does not stop us to bring you updates!

From now on, any medium sized updates on Hulk Kid will be put on the website. This means you can actually see the changes made in the incomplete game! Experience the developmental changes of a game! You can visit the Hulk Kid page and play the basic movement functions of Hulk Kid right now on your browser. There will be no executable downloads until the game is complete.

FGC Simulator has zero updates since the previous post haha. I was actually planning on updating it during Genesis 3 but I often end up playing with really skilled Socal and Japanese players in a suite. It's obvious that I just knock out by the time I get back on my own hotel room. I really wanted to finish the game script by then but I guess it didn't happen. Before I go, why not check out my awesome crowd sign in Genesis?

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A Long First Devlog Post

1/14/2016

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Hello! This is Chair, vice president of Lame Dimension and a nooby Computer Science student in college. First of all, today is the day we launched the Devlog page of this website. Two days ago, we just bought the domain www.lamedimension.com. Yesterday, we also bought the domain www.lamedimension.moe. Strange isn't it? Well, we never knew that the moe domain existed until I tweeted that I got the com domain. I was told shortly after that there was a moe domain and I just regretted my choice haha. 

I want to say that this devlog is where I will pretty much put every single update on what I do with development. I'm usually shy with a lot of people seeing my stuff and I do not think many people come here so I'm more comfortable blurting out everything here.

We are 10 years old now??

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Before we get started on the many things to talk about development, I would like to say that Lame Dimension is actually 10 years old now. Well, it wasn't really Lame Dimension 10 years ago when we were in elementary. Mr. Prez and I just called ourselves the Stick Figure Returns team after we developed our first game, Stick Figure Returns. We decided the name Lame Dimension during middle school. The first Lame Dimension website, made in webs.com, was made a year later when we had a heavier focus in our main game, Final Flames. This website was born on the summer of 2015. I'm not really sure if Mr. Prez is aware that we've been making games for 10 years now haha.

Fighting Game Community Simulator

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FGC Simulator has actually been in development since the summer of 2015. It's crazy to think that the game is still in the pre-production phase, knowing it's been about 7 months now. The crazier thing is how there are so many ideas about the game that had been changed throughout the months. If I decided to start developing the game during the first month, it would have probably been made in RPG Maker or RenPy, where it's a story-only game. The main characters would have been all boys. This is because before it was called FGC Simulator, the game would have been called Secksmen, which features four boys from a competitive fighting game team in real life called Secksmen. I said to myself, I don't want to make this game about real people. Time has passed and the characters were all changed into girls, with their personalities reflecting on the four boys. I actually finished the game script during October, but I have been heavily revising it during december. About 90% of the script was entirely changed. For example, the first boss was just going to be a generic monster shaped like a cherry with arms and legs that stops the player out of nowhere. In the revision, many aspects of Chapter 1 has been changed, as the first boss actually plays a role in the story now. It's no longer just a monster, it is now a girl named Atseri, with the nickname of Cherry. There's still no design for her but I imagine her with a cute, frilly pink dress. I have lied so many times with the people I'm collaborating with at Skrub Lyfe Gaming that I'm almost done with the script. This is because a really big Super Smash Bros. tournament that I'm attending called Genesis 3 is coming up and my teammate often comes to my place to practice intensively. I'm actually about 70% done now. I usually stay up really late just writing the story to make up the lost time. It's crazy to think that Genesis 3 is tomorrow. I'm actually writing this post before I leave for Genesis. Anyways, I'm really hype to start developing this game. There are a few problems though. The problems are:
  • I'm actually writing the entire plot before developing the game. A good game designer develops the story in detail throughout the development, not in the start.
  • I'm making a serious game at my first time using Unity. You're supposed to make smaller games to test the waters. To make matters worse, I'm still learning the basics of Unity. To alleviate this problem a bit, I'm making test games within FGC Simulator that will eventually become minigames within the game.
I really hope we can come through even with these problems. Did I also mention that I'm also going to sell this on Steam even though it will be my first Unity game? Crazy, huh? Anyways, I really just want to make a game with a serious story line for once. One of my biggest weaknesses is writing a serious plot. Whenever I try to do so, it often comes up as cheesy. I think I'm really good at writing funny stories though since many of my friends laughed at my Fate of Two Awesomes visual novel. I sort of alleviate this problem by having the main protagonist as a comic relief, meaning that there is still a bit of humor in some serious parts of the plot so that it wouldn't sound as cheesy. At this point, I don't even think this game should be called FGC Simulator since this does not feature the Fighting Game Community's activities as a whole. Rather, this game focuses on the friendship of former fighting game players. I still don't know the best title for it, so I'll leave it as FGC Simulator for now. I hope that I'm actually able to reach the hearts of people with this game though. By the way, do you know how difficult it is for me to write a serious plot? I'm not really experienced with making characters talk accurately with their personalities. Let's say there's this innocent girl. Sometimes, my silly personality would kick in and I would write what I would say instead for her dialogue when she makes responses. Just imagine an innocent little girl suddenly saying, "Yo, mang! Chill!" Strange huh? Why am I not putting this devlog post on the FGC Simulator tumblr? I intend the tumblr to be of more serious, major updates. I know it's empty but I'll put something once the game is past the pre-production phase.

Hulk Kid

Honestly, I never expected that I would be asked to be in a collaboration to make a game about a Youtube series. I found this series called, Hulk Kid, on Youtube and it made me burst out laughing because it uses the video making style I like to do, which is editing videos so bad that it's funny. In response, I decided to make a video about the series, which is on the bottom, and the creator of the series loved it. I was later asked if I could make a game for it. Problem is that he wanted me to make a flash game so that it could be played on the browser. I'm not experienced at making flash games but I soon found a solution. The solution was to make an HTML5 game through Game Maker, which is an engine I'm extemely familiar with. Right now, it's still at the pre-production phase. The game will be made in a slow way since I want to focus on FGC Simulator. Did I also mention that I'm bad at balancing school with game development? Sometimes, I wish I can just skip a semester so I can have more time to develop games.

Final Flames 2

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This game has been in development for about 3 years now. Why? I really hope Mr. Prez would at least put small updates on it from time to time. I've already done the parts that I can do on my own, which is to make all the bosses and characters. I can't really work on updates until Mr. Prez updates it.  Honestly, I want to finish this game already. This game has so much potential. Even though the only thing playable are the bosses, I think this game is already more fun than the first game on its entirety. I know back then we thought that Final Flames was going to be the best game we made, but with what was implemented on Final Flames 2, the first game just feels so dull and slow. With the new combo system and jumping mechanics, the game just feels awesome. Even the bosses are more unique. Honestly, most of the bosses I made in the previous game was just copy and paste from the first boss with just a new type of attack haha.

AYAimouto

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Honestly, this little sister project will probably be something I'll work with for the rest of my life. She's just a Twitch bot now but I really want to expand her for other AI purposes one day. It's crazy to think that a character I made in a high school short story project turned out like this. I'm having her made as a live2D model. This 3D model is just a custom character I made from a hentai game hahahhaha. Aya is cute. I'm glad that many of my friends like interacting with Aya. But what makes me the happiest is when people actually think she's a real person talking haha. Happened about 5 times now on Twitch.

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    Tweets by ChairGTables

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