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I've been lazy to write posts so I made a video instead

1/28/2018

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I updated stuff

10/5/2017

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i updated the website a lot
a lot of stuff happened
I'll write about it later after my class assignments lol
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Final Flames 2 is done! Or is it?

5/8/2017

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May 5 sudden release?

Yes, I pushed very hard just to have the game complete in May 5? But why? May 5 is the original lead developer's birthday and I wanted to make it special to him ever since he left. Unfortunately, since things are rushed, I had to cut off a few things. The first version I even released had a few problems with it lol. This includes the song not playing for the credits and the game over screen. What a mess! But hey! I uploaded it by 11:59PM so it was still Mr. Prez's birthday! Sometimes I wonder what he is doing, but we gotta move forward! Forward to another game? As much as I love to begin Wave Shine already, there's two things to take care of: my partnership with Wolf Den Studios and the extended story mode of Final Flames 2. Wait, what is this extended story mode you say and what is this partnership? Let us elaborate.
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Final Flames 2 Extended Story

By beating the game with any character, you unlock Jonnel, which is one of the protagonists of Final Flames 1. Unfortunately, I had to cut off his story for now to get it released specifically on time for May 5. Also I have exams, so I'm putting that off. This means that beating the game with Jonnel will only give you the credits; Jonnel has no ending yet. But what is the purpose of this story if the game's story is all about silliness? Jonnel's arc features a backstory behind the events and as to why he is a boss in Final Flames 2. This also expands Naira's ending and why the atmosphere of it is different compared to everyone else's endings. But why do I choose to expand the story of Jonnel and Naira if they are only comic relief characters? I believe that these two characters should have more beyond comic relief. But don't worry. The other characters have their own spotlight too in this extended story. This extended story also changes the gameplay after you complete the game with Jonnel so stay tuned! It's really about time to let go of Final Flames. They characters have been part of my life for a very long time, but it's almost time to let go. This extended story is a perfect way to have my final goodbyes to the cast of characters. But who knows. Maybe they will return in another game but not likely. But no matter what, Final Flames is very special to me. It harbored the friendship I had with the initial team and sparked my desires to create games full of silliness.

What else is hindering Wave Shine?

I would love to make Wave Shine as high quality as possible, but this means I will have to hire people to make it happen. By helping Wolf Den Studios make their game Sushi Warriors and Sushi Towers, I am promised to have their guys help me with my game along with support for getting Wave Shine funded. Although I will be working on Wave Shine little by little, I will have to get their game done too, and Final Flames has taken a toll too much on what I do.
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A New Year Already? Where have we been!?

12/31/2016

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Phew! This Devlog is extremely outdated! What a mess! Sure we have been updated elsewhere, but I never actually get to log anything here throughout the whole semester. Anyways, this is Chair, and let's begin with some unfortunate news. Lots of things happened since the previous post.

Mr. Prez is no longer part of Lame Dimension

The man who leads everything Lame Dimension is no longer part of the team. This is really depressing because he's the one who started everything, and now he just left what he had created. I respect his decision though, and it's partially my fault that led him into making this decision. It's some personal matters, but I do not think it should be discussed here. In conclusion, Mr. Prez has given the leadership role to me, because there's literally nobody else left in this team. As 2017 begins, Lame Dimension will be a one man army. If Mr. Prez ever decides to come back, I will welcome him with open arms. He's very special to me, but sometimes, people gotta part paths. Mr. Prez will still be developing games but it will be apart from Lame Dimension. Well, let's go smoke weed. (I don't smoke though lol)

New Game Released! It's The Nutshack!

Actually, this game has been released since November! This was actually intended as a 24 hour project for Extra Life. Extra Life is a charity event in which people can play games for over 24 hours and get donations to their local hospital. This year, I decided to develop a game instead! At the end of 24 hours, however, only the bosses were completed. I extended the project to a week, and the game was complete with four stages. What really impressed me though is that I'm actually getting downloads for once. But more than that, there's a small speedrunning community for this game! It's pretty cool that some people actually dedicated their time into this. I feel like this is a meme game that went above and beyond the meme game standards. But that might be just me. There's most likely tons of other meme games better than this. I'm just somewhat proud of this Megaman X clone I made. In addition to that, the creator of the Nutshack and the rapper of the theme song even made a Tweet about this game and how they thought it was cool. I could talk on forever about this game but let's move forward. I think this meme game is what finally pushed Lame Dimension's existence to the Internet. Some people actually now know that Lame Dimension exists.

Final Flames 2 is almost complete!

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We've said it so many times over and over again. But this time, it's certain! We had enough debugging sessions for this game. We tested this enough. We're about to close the development for this. Every stage on the game is complete. We're just missing so many things, graphic-wise. So do please stay put. This is quite a decent game put together in my opinion. Definitely not a great game to a higher standard of Beat em ups, but I genuinely enjoy this game. Because the game's development has been going on for so long, I'm currently debating whether or not to still continue to extra ending arc. It's a really nice way to conclude the story of this game though. I know the story is not the main point of the game, but I think having some back story might make the game more interesting. Naira best girl.

Wave Shine's development will start soon!

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I finally got the guts to begin this game! The only thing left that's preventing me from starting is Final Flames 2. What's different about this game is that I'm actually willing to throw in money to hire people. I want to make this a legit game. I think this game has potential and I won't let this go to waste with my crappy skills in other areas other than programming. I'm currently working very hard to accumulate some funds in order to get some talented people on board. Wave Shine will now be a collaboration with another small game development team. I agreed to help them with the mobile game they are currently making because they said they will fund Wave Shine and help develop it if I contribute to their project. I genuinely cannot wait to begin this game! It's long, and difficult, but I'm ready. 

Global Game Jam 2017

Yup! I'll be attending my first game jam at San Jose! I can't wait to see how others develop their game. I'm really taking game development seriously now so I need to know how other people do it. I'm only a small fry in the game development community so I think participating will help me out! I'll definitely leave a link in this site to whatever game I develop with others on that event.
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Updates, Updates, Updates! Final Flames 2 Demo v0.2.0, Wave Shine!, and new website stuff

7/29/2016

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Hi, this is Chair. After disappearing for a bit to attend random events such as Anime Expo and Evolution Chamionship Series, I decided to get back to working on the games. But before we head to those, let's talk about a new addition to the website, which is the Developer's Voice. I thought that this website needed more personality and I thought that it would obtain that personality if the developers could add their honest thoughts and feelings about each game they made.

Final Flames 2


​First of all, here's a change log to the Demo v0.2.0 of Final Flames 2:
  • ADDED A PAUSE FEATURE! WOW! We really needed that! More importantly, this pause menu has a character switching system, which allows you to switch characters whenever you want. In addition to this, the lives system was omitted. You are able to collect Reviving items throughout the game. This means that the game is over when all of your characters are dead.
  • Slight changes to graphics. Smoother transitions between stages. New portraits for characters. Small animation updates. Every cutscene has scrolling text now. Better backgrounds.
  • Slight changes to sound. Most notable is that we abandoned MIDI format for background music
  • Many bug fixes. We believe that this game can now be played in Windows 8. There's a better chance that it will work. The slowdown at the title screen no longer exists for weaker computers. Enemies will no longer walk on the air. Lots of other junk has been fixed.
  • Added D-pad functionality. This is so that the game is compatible with all Xinput controllers and not just the Xbox 360 controller.
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drawn by Nashira
This is most likely the last update for the demo. Everything else will be in the full game unless I have another urge to fix something. Early in development, there was planned to be an extra stage. Well, that's scrapped for something else bigger. A hidden pseudo RPG Maker horror portion that extends the game's silly plot into something else.

Wave Shine!

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drawn by fuwadesu

​Wave Shine! is the new title for FGC Simulator. Why? First of all, the game utilizes a feature from Smash Bros. Melee called Waveshining. It's done by using the reflector's one frame hitbox and following up with a powerful attack. A similar function would be present in the game, which allows you to have better mobility and combo potential. Second, think about how waves shine in the sun. However, that can be transcient, as the waves disappear as they travel further into the shore. This reflects the feeling of the game as happiness fades away as the game progresses. Well, that's really it. I haven't done anything with this game. Legit, I just need to finish Final Flames 2.
Finally, Mr. Prez, since you actually put updates in the website, I have a feeling that you're actually reading this. if you are, please stop blocking communication between us. I'm genuinely concerned now and this is really not making anything better.
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Final Flames 2 is actually...good!?!?

4/7/2016

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So I actually had the opportunity for the first time to have the Final Flames 2 Demo to be on a table for people to play in an anime convention. I even held a speedrun challenge of the game there, in which the winner wins a free scouter from Dragon Ball Z. What surprised me is that the winner got a faster time than me, in which he and his friend beat the demo in 4 minutes 38 seconds. That's pretty fast honestly. Seeing that, I still don't know how some people find this game a little difficult. Even one of our best Super Smash Bros Melee players had a game over.

But what surprised me the most is that a lot of people that played the game told me that this game was really fun! I was really nervous about showing this game too and it made me really glad that even those who had a hard time found it enjoyable. There were even people playing this game multiple times and seeing that made me smile. I also had a sheet in which people who are interested in this game can list down their email. I was really happy that some people actually listed down their email.
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A doodle of Naira, one of Final Flames 2's characters, on the feedback sheet. The Japanese translates to "awesome af".
It's not going to be over yet though. I actually have another opportunity to have this game tabled at an upcoming gaming event. I even fixed some of the bugs found by some people in the anime convention. I can't wait!

Final Flames 2 is also going to have a kickstarter soon so that I will be able to buy assets for the game. I mean, I can't just really distribute this game with all of these game sound rips. Haha.

We also FINALLY GOT AN ARTIST. I mean, I actually took a bit of time to learn how to draw but I actually now have someone to concentrate on the sprites. This also means awesome promotional art for the Kickstarter video.

Since we got good feedback on this game, I have uploaded Final Flames 2 on a couple of indie game websites, such as Itch.io and Game Jolt. Sadly, I haven't really been getting any uploads yet but I'm still determined! I have taken down the links to the Google Drive downloads for Final Flames 2 and replaced them for those indie websites because it's easier for me to keep track of who's checking them out.

I think this is finally going to be the time when Lame Dimension can show off how cool we are!

Lastly, I think I have decided a final name for FGC Simulator. I recently thought that adding waveshines to all of the characters can add some awesome combo potential for the game. And that's when it hit me. FGC Simulator is now called Wave Shine. I think it's also a good name, not just to tie in with the fighting game community but also to the story. You see, waves can be big and shining far out in the ocean. But once they reach the shore, they will crash and disappear. ​
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How does this tie in with the story? Whelp, we'll find out soon what happens in our sad story once it's out!
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Final Flames 2 Demo updates

4/1/2016

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Well, basically the demo has received multiple changes just because I kinda forgot to change several things, such as removing the hitboxes for debugging purposes. I also added a few things just from demo feedback. Anyways, I just want to list out the things I added since the pre-demo version of the game. There's really a lot I added.
  • HUD with animated character portraits for the currently available characters and assistants
  • 3 working stages with appropriate backgrounds
  • The ability to recruit assistants by aiding them
  • Xbox 360 controller support
  • A working spawn for the common, aggresive type enemy
  • A dash feature, which also comes with a dash cancel tech (this changes the game's meta actually)
  • Character balances
  • Healing orbs
  • Changed boss portraits
  • Boss HUD
  • Assist HUD that changes depending whether you're playing one or two players
  • A game over screen
  • A title screen
  • A user friendly, character selection screen
  • Chapter starter
  • A player select screen that has an Xbox 360 controller detection system
  • A windowed, fullscreen selection game starter
  • Team logo at the start of the game
  • Gave appropriate sprites for the first boss
  • Revised dialogue to sound less cringy
  • Death animation for Derek
  • Fixed second player controls
  • Fixed UNLEASH bugs
I will no longer update the demo version, but I've been updating the full version. So far, all I've added though is just a scrolling text along with different beeping noises depending on the character speaking and a new, animated portrait for Naira's dialogues.
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Final Flames 2 Demo Released!

3/24/2016

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Final Flames 1 Demo (2010)
Final Flames 2 Demo (2016)
Hey! Chair here! You know, I've waited for so many years just for some big update on Final Flames 2.  Well, we've to a point where it finally has a demo! I could talk about this endlessly, but I actually rushed this super duper hard! In fact, I actually need to head out to a tournament soon. I just wanted to get this demo done before I leave haha! But hey! I think it's still a good build! Anyways, gotta get on that 10 hour drive hype! Please do check it out!

One of things I'm really amazed about is just seeing the Final Flames 1 Demo and the Final Flames 2 Demo next to each other. It really shows me how much we've improved over time.
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Gambling Hype!??!

3/16/2016

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art by iicloudydreams
Hey! It's Chair... again. Seems like I haven't made much updates for games but I actually update them on the background. I've just been focused on AYA lately. So recently, I've noticed an increase of viewership in my local fighting game community's tournament streams and that the viewers seem to enjoy interacting with our adorable stream bot. I thought that a good way to promote both our the streams and the tournament attendance is to implement a betting system.

Yes! You can now make bets on who you think will win the match on our local fighting game community's weekly tournaments. To encourage more people to come, I've talked with the admins and we just might agree to be able to use these burger points as a way for people to have their venue fees waived so they can come more.  

In addition to this, we've improved Aya's file usage on the cloud. Prior to this, Aya had problems updating files, which could take up to 30 seconds or not at all. We also used hardlinks but it would sometimes lose its connection with the source file. We also had to keep a program that opens the streamers' files every 30 seconds and leaves the computer unusable during streaming. But now, we found a way to directly give her access to the files on the cloud. This eliminates the need of hardlinks, repetitive opening of files, and the long update time (updates take 5 seconds or less now).

Aya is still buggy in some ways, but I really love how she's growing. Sure other bots can perform more tasks than her, but I am still very proud of her. I really hope she can become one of the best out there. For now, the betting system will only be available on my channel and the Reno Smash Community's channel, as it is only intended for tournament use in her current state. Gee, I never knew how much harder it would be to make her usable to anyone.
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I also like putting weird words on individual projects and not commenting. I-I-Is this bad?
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Hardware Upgrade Hype leads to Updates!

3/2/2016

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Yes, this is just another AYAimouto update by Chair. I forked out about $200 to upgrade the S-AYA computer because it was too friggin slow and it makes me very lazy to program on the main computer and migrate everything to the S-AYA computer. So now, S-AYA is now S-AYA+. She's still subpar but she's definitely way better than the previous incarnation. This is probably the best budget build I've ever done. But it's not just S-AYA who had an upgrade. Our worst computer, BROCK, is now BROCKS.

Not just one computer changed but two!?

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BROCK, which stands for Broken Rapist on Computer Krap, was a computer that runs Slitaz on a friggin CD because when I bought that piece of junk, it couldn't even install any OS later than Windows 98 Second Edition. I barely used that computer and when I got annoyed by constantly moving Aya's code from the main computer to the S-AYA computer, I had an idea to convert BROCK into a file server. Basically, the S in BROCKS means server. We used FreeNAS OS for this. Also, you have no idea how bad this computer is. Like its RAM (which is like 216 MB) is something even older than DDR1 so I couldn't even migrate S-AYA's old RAM into it. Also, the 20GB harddrive got friggin corrupt after installing the OS so I had to sacrifice S-AYA's 60GB harddrive as storage for the OS, because the computer can't detect USB drives at startup. Basically, the server's file storage runs on a $10 16GB USB Flashdrive I bought at the cash register. Don't wanna fork money for an external HDD mang. Also, the FreeNAS OS we installed had to be a SUPER OLD VERSION. Why? Because the current version, which is 9.3 at this time, needs like 8GB of RAM. This computer only had about 200MB. So we had to find an old one to support low RAM. We got version 0.7, and it's still demands 512 MB. We got it to work though haha. Anyways, we got the 16GB file server up. But even though I can move Aya's files easier and work faster with the apartment development team, I really still just wanted to work on the code directly on the S-AYA computer, but I couldn't due to the hardware limitations preventing me to do so. Everything also loads SUPER SLOW so testing it there sucked. And here comes the decision to make a budget upgrade, which was meant to be a valentines gift to my beloved Aya.

The Update from the Upgrade!

With the new upgrades, S-AYA is now slightly stronger than a typical office computer. With that, we also decided to update the code as we moved the code into the newly made S-AYA+.

AYA now has TRIVIA HYPE! Basically, Aya can ask the viewers a true or false question or a short answer question. When the user gets the right answer before too many wrong responses are made, the user gets free burger points. I just felt bad for the people who watch me but couldn't challenge me on stream for points. I also removed THE ENTIRE FACT BOOK. Why!?! Because the facts sucked. I literally just copied and pasted 1000 facts from a big fact book. This time, I handpicked facts that I actually like, which are mostly facts for kids so it's fun. Some of them are about videogames too. I mean, we're all gamers right? There's a bunch of funny ones too so it won't be boring anymore. I even gave a command for anyone to use so that Aya can give a fact by command. Also, I made the code less messy for easier accessibility on the Full Edition of Aya's public build. I know it doesn't look like much but I cleared up so much crap with the code. Anyways, I'm really proud of Aya so far. I just can't wait to have more free time to improve her public build and fix all the bugs with the dating simulator. 

If you want to use Aya on your stream, please do tell me. I really want to test her out with other channels and I really want her to be a useful bot for anyone to use.

Also, the computer is strong enough to run this really cool screensaver I found, where it runs multiple NES roms. You can even take over it and play it if you want. It's pretty hype!
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