
Hello! This is Chair, vice president of Lame Dimension and a nooby Computer Science student in college. First of all, today is the day we launched the Devlog page of this website. Two days ago, we just bought the domain www.lamedimension.com. Yesterday, we also bought the domain www.lamedimension.moe. Strange isn't it? Well, we never knew that the moe domain existed until I tweeted that I got the com domain. I was told shortly after that there was a moe domain and I just regretted my choice haha.
I want to say that this devlog is where I will pretty much put every single update on what I do with development. I'm usually shy with a lot of people seeing my stuff and I do not think many people come here so I'm more comfortable blurting out everything here.
I want to say that this devlog is where I will pretty much put every single update on what I do with development. I'm usually shy with a lot of people seeing my stuff and I do not think many people come here so I'm more comfortable blurting out everything here.
We are 10 years old now??

Before we get started on the many things to talk about development, I would like to say that Lame Dimension is actually 10 years old now. Well, it wasn't really Lame Dimension 10 years ago when we were in elementary. Mr. Prez and I just called ourselves the Stick Figure Returns team after we developed our first game, Stick Figure Returns. We decided the name Lame Dimension during middle school. The first Lame Dimension website, made in webs.com, was made a year later when we had a heavier focus in our main game, Final Flames. This website was born on the summer of 2015. I'm not really sure if Mr. Prez is aware that we've been making games for 10 years now haha.
Fighting Game Community Simulator

FGC Simulator has actually been in development since the summer of 2015. It's crazy to think that the game is still in the pre-production phase, knowing it's been about 7 months now. The crazier thing is how there are so many ideas about the game that had been changed throughout the months. If I decided to start developing the game during the first month, it would have probably been made in RPG Maker or RenPy, where it's a story-only game. The main characters would have been all boys. This is because before it was called FGC Simulator, the game would have been called Secksmen, which features four boys from a competitive fighting game team in real life called Secksmen. I said to myself, I don't want to make this game about real people. Time has passed and the characters were all changed into girls, with their personalities reflecting on the four boys. I actually finished the game script during October, but I have been heavily revising it during december. About 90% of the script was entirely changed. For example, the first boss was just going to be a generic monster shaped like a cherry with arms and legs that stops the player out of nowhere. In the revision, many aspects of Chapter 1 has been changed, as the first boss actually plays a role in the story now. It's no longer just a monster, it is now a girl named Atseri, with the nickname of Cherry. There's still no design for her but I imagine her with a cute, frilly pink dress. I have lied so many times with the people I'm collaborating with at Skrub Lyfe Gaming that I'm almost done with the script. This is because a really big Super Smash Bros. tournament that I'm attending called Genesis 3 is coming up and my teammate often comes to my place to practice intensively. I'm actually about 70% done now. I usually stay up really late just writing the story to make up the lost time. It's crazy to think that Genesis 3 is tomorrow. I'm actually writing this post before I leave for Genesis. Anyways, I'm really hype to start developing this game. There are a few problems though. The problems are:
- I'm actually writing the entire plot before developing the game. A good game designer develops the story in detail throughout the development, not in the start.
- I'm making a serious game at my first time using Unity. You're supposed to make smaller games to test the waters. To make matters worse, I'm still learning the basics of Unity. To alleviate this problem a bit, I'm making test games within FGC Simulator that will eventually become minigames within the game.
Hulk Kid
Honestly, I never expected that I would be asked to be in a collaboration to make a game about a Youtube series. I found this series called, Hulk Kid, on Youtube and it made me burst out laughing because it uses the video making style I like to do, which is editing videos so bad that it's funny. In response, I decided to make a video about the series, which is on the bottom, and the creator of the series loved it. I was later asked if I could make a game for it. Problem is that he wanted me to make a flash game so that it could be played on the browser. I'm not experienced at making flash games but I soon found a solution. The solution was to make an HTML5 game through Game Maker, which is an engine I'm extemely familiar with. Right now, it's still at the pre-production phase. The game will be made in a slow way since I want to focus on FGC Simulator. Did I also mention that I'm bad at balancing school with game development? Sometimes, I wish I can just skip a semester so I can have more time to develop games.
Final Flames 2

This game has been in development for about 3 years now. Why? I really hope Mr. Prez would at least put small updates on it from time to time. I've already done the parts that I can do on my own, which is to make all the bosses and characters. I can't really work on updates until Mr. Prez updates it. Honestly, I want to finish this game already. This game has so much potential. Even though the only thing playable are the bosses, I think this game is already more fun than the first game on its entirety. I know back then we thought that Final Flames was going to be the best game we made, but with what was implemented on Final Flames 2, the first game just feels so dull and slow. With the new combo system and jumping mechanics, the game just feels awesome. Even the bosses are more unique. Honestly, most of the bosses I made in the previous game was just copy and paste from the first boss with just a new type of attack haha.
AYAimouto

Honestly, this little sister project will probably be something I'll work with for the rest of my life. She's just a Twitch bot now but I really want to expand her for other AI purposes one day. It's crazy to think that a character I made in a high school short story project turned out like this. I'm having her made as a live2D model. This 3D model is just a custom character I made from a hentai game hahahhaha. Aya is cute. I'm glad that many of my friends like interacting with Aya. But what makes me the happiest is when people actually think she's a real person talking haha. Happened about 5 times now on Twitch.