
Yo! This is Chair. You have no idea how happy I am to finally find the lost Final Flames 2 file. This Final Flames 2 file contains the most updated version of the game. Before I found this, there's actually another version that's been trying to keep up and make up the lost time but there's no need to worry about that anymore. I just have to move the additional updates I placed in the other version. This includes Joriel's command attack change from a weak melee attack (which is a reference to RPG Tournament) into the falling arrows attack that the boss version of Joriel has. Other changes include title screen change, music change, and fighting mechanics I've also noticed how kinda cringy the story is but I guess we can alleviate that. I'm just so glad I don't have to reprogram the death animations, the revive feature, and all sorts of other stuff. I could say that I don't have to rewrite the lost story parts but I still have to rewrite the script anyways. Also, since I play competitive fighting games more now, I've realized how much more potential the jump feature has. From now on, you can cancel any attack into a jump. I know they don't do that in fighting games because of how broken it will be but this game is not a fighting game. It won't be that broken but you can extend your combos with it. This is especially helpful with Naira's command attack because it's more like a trip attack where she is unable to move at the end of the attack. This invulnerability can be cancelled with a jump. Here is the full list of gameplay-wise updates:
Still waiting for Mr. Prez so I can implement updates to this old game.
- Command attacks no longer needs two forward inputs to be executed; it only needs one forward input like how you do a smash attack in Super Smash Bros.
- King's command attack now moves forward for a longer reach
- Faliyos's basic attacks now come out a few frames faster
- Every attack can be cancelled into a jump with full mobility
Still waiting for Mr. Prez so I can implement updates to this old game.