Crazy scientists with illegal inventions are on the loose and they're after the senator! Gunslinger Chizuru must stop these birdbrains from causing havoc. But she's not doing it because she has to; she wants to find out if the senator truly is her long lost big brother. This game spans over four levels, each with its own music for players to jam to. Players can deal extra damage while shooting to the rhythm of the song. More damage can be applied by absorbing enemy bullets, as there's always the right bullet for the right situation. Each stage features new enemies and new puzzles for a challenge that will raise the hype levels. Many of these puzzles can be solved differently with different types of bullets, allowing an exciting way for players to experience freedom. The fast-paced gameplay and the short duration of the game provides a viable experience for speedrunning. Players can also perform a special move, which absorbs enemies like a vortex, followed up by an explosion that will cause a mighty knockback. With these skills, Chizuru will be able to face all of her fears and hopefully reunite with the person that could possibly be her beloved brother.
In 2014, ChairGTables wanted to develop an action RPG called Wave Shine! that focuses on a competitive Melee tech known as waveshining. The project, however, was thrown into development hell for years. In her last semester of college, she decided to develop a game as her senior project featuring one of the characters from Wave Shine! This game is called Super Ledgehop: Double Laser.
Though Super Ledgehop is a game by itself, it serves as a prototype to Wave Shine! for the sake of understanding long ranged combat in a top down view in the style of a bullet hell, but without the scrolling shooter aspect. Soon, one of the assignments was to develop a prototype for their senior projects. This is when the team decided to create a prototype in 24 hours, as it was in time for the Extra Life 2017 marathon.
The prototype ended up getting 90% positive reviews on Steam. This allows the team to prepare themselves on what to fix for Super Ledgehop. Although most of the code can be reused from The Quarter Game, some areas will have to be rewritten to optimize the analog controls, the long ranged combat, and the rhythm aspect.
Come back soon when we actually have a video for this game.
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