But what surprised me the most is that a lot of people that played the game told me that this game was really fun! I was really nervous about showing this game too and it made me really glad that even those who had a hard time found it enjoyable. There were even people playing this game multiple times and seeing that made me smile. I also had a sheet in which people who are interested in this game can list down their email. I was really happy that some people actually listed down their email.
Final Flames 2 is also going to have a kickstarter soon so that I will be able to buy assets for the game. I mean, I can't just really distribute this game with all of these game sound rips. Haha.
We also FINALLY GOT AN ARTIST. I mean, I actually took a bit of time to learn how to draw but I actually now have someone to concentrate on the sprites. This also means awesome promotional art for the Kickstarter video.
Since we got good feedback on this game, I have uploaded Final Flames 2 on a couple of indie game websites, such as Itch.io and Game Jolt. Sadly, I haven't really been getting any uploads yet but I'm still determined! I have taken down the links to the Google Drive downloads for Final Flames 2 and replaced them for those indie websites because it's easier for me to keep track of who's checking them out.
I think this is finally going to be the time when Lame Dimension can show off how cool we are!
Lastly, I think I have decided a final name for FGC Simulator. I recently thought that adding waveshines to all of the characters can add some awesome combo potential for the game. And that's when it hit me. FGC Simulator is now called Wave Shine. I think it's also a good name, not just to tie in with the fighting game community but also to the story. You see, waves can be big and shining far out in the ocean. But once they reach the shore, they will crash and disappear.
How does this tie in with the story? Whelp, we'll find out soon what happens in our sad story once it's out!