First of all, we would like to present a new feature that we never planned many years ago.
This new feature is the Assist. Is this the same assist feature from the first Final Flames game? Not really. It's quite different. The one in first game is actually an assistant feature. But what's the difference? The assistant feature in the first game allows you to recruit a fallen citizen to fight alongside you as an AI controlled ally until the stage has been completed. It's rather cool so this feature will soon be implemented in the game. But what is the new assist feature in Final Flames 2? If you have played some fighting games where you can summon your partner and they do a move to extend your combo, such as Marvel VS Capcom 3, then that is the assist feature we are implementing here. After selecting the character you are playing, you can select any of the other playable characters for you to summon anytime within the game for them to perform a quick move.
For many years, this game only had bosses. There was never any stages. If you've noticed in the GIF, the playable character seems to be able to walk faster right after all the enemies have been cleared. This is because we're implementing something from Time Crisis where the game will automatically move you to the next area of action really fast. This prevents a major flaw we had in the first game, which is spending most of your time walking REALLY slow throughout the stages (which is why I call the first game "Walking Simulator" haha). Anyways, I have high hopes for this game.
I was also able to seduce an artist to draw some stuff for this game. This girl is Danicky, and she has been spamming the guestbook with some weird stories. I'm really hyped up about this.
By the way, today is the Global Game Jam, which is an event where you go to some place and develop games for 48 hours straight but I have no ride so I just Game Jammed at home haha. Sad life.
Finally, I've decided to stream this game's development from time to time so if you are interested, you can check out the stream here.
Other small updates:
- Faliyos's ice wave now has a longer hitstun
- Faliyos's first punch has a longer hitstun to prevent sudden combo breakers
- Joriel's aerial attack has the arrows more condensed
- Joriel's command attack changed from a melee book attack into shooting arrows in the air, similar to his boss counterpart