Check out the AYAimouto page for more details.
Hey! Chair here! So I've gotten requested a couple of times to have Aya be used on Twitch channels outside mine. Well, I figured out a breakthrough for this. There are people who just want Aya on their channel for fun purposes so I set up a Simple Edition, where you can just summon her from her Twitch channel. Then there's a Full Edition, where people can control Aya as much as I do. The main problem I had with this was for people who wanted the wait list feature, which requires the streamer to link a text file to their streaming program. With the use of hard links and Google Drive, I'm able to finally make this work, in which Aya writes the text file on her harddrive, which is also a direct copy to a file on Google Drive. By giving people access to their own Google Drive file, they can easily obtain the waitlist file and use it. Problem is that Google Drive doesn't sync frame perfect haha.
Check out the AYAimouto page for more details.
Yo. This is Chair. Haven't had an update on this game in a while now huh? Well, I finally finished writing the entire gamescript, and this is only v0.8, meaning that only the super important main parts are written. I've never written 60 pages before so I'm tired haha. Can't wait to start programming this game. Story still sounds a bit cheesy but I hope we can fix that as we work on the game. It's really hard transition from only writing comedy into writing something with drama and emotions. Then again, I still don't know how to program an action RPG in Unity. I should focus more in school at this point. Progress might be slow but I won't let this one die.
Yo, this is Chair. So I wanted to dedicate the version 1.4 release of AYAimouto on February 14's Valentines Day, because love is certainly the best thing in the world. I've noticed that some people has a particular liking towards my Twitch bot. Even though I know it's not in a romantic way, Aya would still like to return that love.
People can now play a dating minigame in the Twitch chat with Aya.
By introducing the new feature of Burger Points, people can earn burgers by interacting with Aya, interacting with the streamer, or simply just talking on the chat. But what can these points be used for? There's not much use for it now but the only way to spend it at this point is to date Aya. It runs in a similar way with the game Aya starred as a protagonist, Fate of Two Awesomes. The player simply has to make the right decisions to make Aya happy and to survive. A simple mistake can lead to death. For Valentines Day, we offered free dates just to make finding bugs easier, for the dating feature was made in a short amount of time. It's still very buggy but we're glad that the people who tried it had a fun time.
And yes, the picture came from that Hentai game, in which I customized the girl to look like Aya. I'm weird.
In other news, I was able to dig up an old program I made for Statistics class, which prevented me from flipping 50 coins multiple times.
Hey! Chair here! There's not much updates but I'm going to say that these small updates took pretty long to do. There are two new regular enemies that will stop your tracks. We also received a suggestion during our Twitch game development stream to make the fights look less empty. From now on, the damage dealt will be shown with numbers just like in traditional RPGs. Damage done to you will be highlighted in red to show you how much damage is done towards you. It'll also help the player understand how scary a move could be. The damage indicator also moves in random directions so that each attack damage could be seen. This concept was inspired from the Mother 3 series, as shown on the right
Hey! Chair here! I think Final Flames 2 has finally gotten a big update since its many years of inactivity.
First of all, we would like to present a new feature that we never planned many years ago.
This new feature is the Assist. Is this the same assist feature from the first Final Flames game? Not really. It's quite different. The one in first game is actually an assistant feature. But what's the difference? The assistant feature in the first game allows you to recruit a fallen citizen to fight alongside you as an AI controlled ally until the stage has been completed. It's rather cool so this feature will soon be implemented in the game. But what is the new assist feature in Final Flames 2? If you have played some fighting games where you can summon your partner and they do a move to extend your combo, such as Marvel VS Capcom 3, then that is the assist feature we are implementing here. After selecting the character you are playing, you can select any of the other playable characters for you to summon anytime within the game for them to perform a quick move.
Also, we want to show off that we FINALLY made stage 1.
For many years, this game only had bosses. There was never any stages. If you've noticed in the GIF, the playable character seems to be able to walk faster right after all the enemies have been cleared. This is because we're implementing something from Time Crisis where the game will automatically move you to the next area of action really fast. This prevents a major flaw we had in the first game, which is spending most of your time walking REALLY slow throughout the stages (which is why I call the first game "Walking Simulator" haha). Anyways, I have high hopes for this game.
I was also able to seduce an artist to draw some stuff for this game. This girl is Danicky, and she has been spamming the guestbook with some weird stories. I'm really hyped up about this.
By the way, today is the Global Game Jam, which is an event where you go to some place and develop games for 48 hours straight but I have no ride so I just Game Jammed at home haha. Sad life.
Finally, I've decided to stream this game's development from time to time so if you are interested, you can check out the stream here.
Other small updates:
Yo! This is Chair! Right now, we're having struggles with deciding how we can combine these two elements.
The one on the left obviously has a cooler effect. The main problem here is that the opponent has time to move during the posing phase. This is a really big problem for Faliyos because his Unleash consists of him dashing forward to grab the opponent. With a one second delay for the dash is initiated, the opponent has time to move away from Faliyos. The image on the left shows how the opponent had time to move away from the Unleash, but accidentally walked into it anyway.
The one on the right, however, looks less cool. The big advantage here though is that the player is able to pose while time is stopped. Right when the player presses the Unleash button, the time stops, just like how it is in fighting games. This gives less chance for the enemy to be able to walk away as the Unleash happens immediately after the pause.
Yo! This is Chair. So ever since I found the lost file, I've been messing with it A LOT. I have forgotten how much I love this game compared to the first game. It's like this game is Super Smash Bros Melee because it's fast and has techs and the first game is like Super Smash Bros Brawl where it is slower.
The second glitch might need a fix as it can break some gameplay. Basically, whenever the player gets hit, any movement gets cancelled. If the player is in a jump situation, their vertical movement will stop if they get hit, meaning that they won't even fall to their original placement. They will just, magically snap into their current Y position. So basically, if you are above the top portion of the floor and you get hit, you will end up floating in the air. This can be manipulated and repeated until the player goes above the screen. To fix this, we might create a function where the player actually has gravity and their vertical movement won't stop during hitstun. An invisible ground object might be made to determine their ground position. That's all. I really want to finish this game one day
Yo! This is Chair. You have no idea how happy I am to finally find the lost Final Flames 2 file. This Final Flames 2 file contains the most updated version of the game. Before I found this, there's actually another version that's been trying to keep up and make up the lost time but there's no need to worry about that anymore. I just have to move the additional updates I placed in the other version. This includes Joriel's command attack change from a weak melee attack (which is a reference to RPG Tournament) into the falling arrows attack that the boss version of Joriel has. Other changes include title screen change, music change, and fighting mechanics I've also noticed how kinda cringy the story is but I guess we can alleviate that. I'm just so glad I don't have to reprogram the death animations, the revive feature, and all sorts of other stuff. I could say that I don't have to rewrite the lost story parts but I still have to rewrite the script anyways. Also, since I play competitive fighting games more now, I've realized how much more potential the jump feature has. From now on, you can cancel any attack into a jump. I know they don't do that in fighting games because of how broken it will be but this game is not a fighting game. It won't be that broken but you can extend your combos with it. This is especially helpful with Naira's command attack because it's more like a trip attack where she is unable to move at the end of the attack. This invulnerability can be cancelled with a jump. Here is the full list of gameplay-wise updates:
Still waiting for Mr. Prez so I can implement updates to this old game.
Hey! This is Chair! It sucks that we all have to go back to classes, but we gotta do it if we wanna graduate and make awesomer games. Since we're back in school, it's obvious that the game development process will be slower. But this does not stop us to bring you updates!
From now on, any medium sized updates on Hulk Kid will be put on the website. This means you can actually see the changes made in the incomplete game! Experience the developmental changes of a game! You can visit the Hulk Kid page and play the basic movement functions of Hulk Kid right now on your browser. There will be no executable downloads until the game is complete.
FGC Simulator has zero updates since the previous post haha. I was actually planning on updating it during Genesis 3 but I often end up playing with really skilled Socal and Japanese players in a suite. It's obvious that I just knock out by the time I get back on my own hotel room. I really wanted to finish the game script by then but I guess it didn't happen. Before I go, why not check out my awesome crowd sign in Genesis?
If you want to keep up with what we do, come back here from time to time. Since development is not a fast process, this is a page that'll let you know that we ain't dead.